Website powered by
Meng Wang
Meng Wang
Digital Sculptor-Collectibles & Toys
Hot Springs AR, United States

Summary

EDUCATION __________________________________________________________________________

Ringling College of Art and Design, Sarasota FL

BFA, Game Art, May 2016. GPA 3.4/4.0

Projected thesis on Chinese tomb raider.

INTI International University, Malaysia

BA, Multimedia Computing, Nov. 2011. GPA 3.8/4.0

1st Class Honor Bachelor

STORY / ART EXPERIENCE ____________________________________________________________

Digital Sculptor Intern, Hasbro Inc., Pawtucket, RI Summer 2015

As part of the sculpting department in Hasbro, created digital sculptures for various toy lines including: My Little

Ponies, Equestria Girls, Star Wars, Marvel, Littlest Pet Shop, Playdoh and Magic: the Gathering:

 Sculpted accessories for 6 new pony figures, which are parts of Hasbro’s “International Friendship Day” campaign.

 Designed poses, reposing and cleaning up 8 Marvel figures.

 Modeled weapons and props for multiple new Star Wars figures based on limited amount of given photo references.

 Sculpted and modeled customs and accessories for the new Spiderman figure.

 Fully sculpted a new figure for the Littlest Pet Shop brand and a new figure with articulations for the Playdoh brand.

 Added articulated joints for multiple sculptures.

 Reposed and cleaned up 3D models for various toy lines. Making them ready to be manufactured.

Freelance Environment Artist, Mote Marine Laboratory, Sarasota, FL, 2014

Participated in constructing a scientifically accurate underwater game environment.

 Defined the art direction and the focused assets of the project for the team.

 Sculpted and textured marine animals, rocks, coral reefs, and terrain for the game demonstrating “ocean

acidification”.

 In charge of the communication between the scientists and the art team; guaranteed the game environment and assets

were scientifically accurate.

Environment Artist, Ringling College of Art and Design, Sarasota, FL, 2012-2013

As part of the core curriculum for Game Art & Design department:

 Modeled and created a story-based sci-fi game environment in UDK; fully modeled and textured modular assets.

 Designed and developed a forest environment in UDK; created special effects: fog, water and post processing chain;

animated branches and many plants.

COMMUNICATION / LEADERSHIP EXPERIENCE _______________________________________

Department Student Representative, INTI International University, Nilai, Malaysia, 2010-2011

 In charge of communicating between students and professors.

 Co-designed five curriculums for the department.

PERSONAL ____________________________________________________________________________

“President List” in 2014. A 3D Lamborghini vehicle model is included in the “Best of Ringling Student Art Exhibit”.

Game environment piece “2115” won the 2nd place of the “Mote Marine Student Art Competition”. Proficient in

modeling (Highres and Lowres models), texturing, sculpting in ZBrush, baking normal, UE4, digital painting in

Photoshop. Strong background in software and tools: Autodesk Maya, Unreal Development Kit, 3d Coat, Adobe

Photoshop, Adobe Premiere, Pixologic ZBrush, 3DS MAX, NDo2, DDo. Grow up in a Chinese literature family. Fluent

in Mandarin Chinese and English. Big fan of MOBA games, FPS games, Singing, mountain climbing and making great

Chinese food.